November 2017Â - Present
V1 INTERACTIVE | REDMOND, WA
PVE DESIGN LEAD (DECEMBER 2019 - PRESENT)
GAME DESIGNER (NOVEMBER 2017 - DECEMBER 2019)
Disintegration (Playstation 4, Xbox One, PC | FPS / RTS Hybrid)
Designed and tuned the Stagger and Evade/Dodge/Brace gameplay systems, key elements for the combat loop in both single-player and multiplayer
Designed and iterated on level layouts and combat pockets for single-player and multiplayer, including routes, cover, readability and overall gameplay metrics
Designed, created and balanced all AI behavior and related systems using UE4’s Behavior Trees, including player-commanded units and all PvE enemies
Led development of new gameplay mechanics from ideation through completion, coordinating and managing all involved departments
Designed objectives, narrative beats, unique mechanics and overall progression for single-player mission content
Conducted recurring in-depth reviews of content across all 12 missions, working with designers to improve mission scripting and pacing and establish the quality bar for ship
Led coordination with level owners (design and art) to improve combat spaces and level flow
March 2015 - October 2017
RUNIC GAMES | SEATTLE, WA
SENIOR LEVEL DESIGNER
​Hob (Playstation 4, PC | Third-Person Action-Adventure)
Co-designed entire overworld, multiple dungeons and overall game progression
Created and scripted puzzles, combat and cinematics via visual scripting systems
Designed puzzle and traversal mechanics, gameplay systems and enemies
Designed, built and managed most interactable gameplay objects
Set-dressed large sections of the game world
Conducted user tests and collated feedback to iterate on world design and gameplay
April 2014 - March 2015
WARGAMING SEATTLE | REDMOND, WA
MULTIPLAYER LEVEL DESIGNER
Unannounced title (Unannounced platform | Multiplayer FPS)
Whiteboxed multiplayer maps using a heightmap editor and 3ds Max
Modeled 3D placeholder objects based on art direction and concepts
Managed AI integration and game mode scripting
Conducted routine multiplayer playtests and feedback sessions
July 2013 -Â April 2014
MONOLITH PRODUCTIONS | KIRKLAND, WA
LEVEL DESIGNER (CONTRACT)
Middle-earth: Shadow of Mordor (Playstation 4, Xbox One, PC | Open-World Third-Person Adventure)
Designed, scripted and managed mission gameplay and combat encounters using LithScript, including:
45 Warchief Missions used by the Nemesis System
5 unique Power Struggles with 50 variants used by the Nemesis System
15 Weapon Challenge Quests including all Sword Quests and half of all Dagger Quests
All Vendetta Quests
Iterated on owned mission content utilizing feedback from daily playtest sessions
Designed custom gameplay systems for combat and cinematics
February 2013 -Â July 2013
TURN 10 STUDIOS | REDMOND, WA
GAME DESIGNER (CONTRACT)
Forza Motorsport 5 (Xbox One | Racing Sim)
Managed AI race spline implementation and polish, utilized by the Drivatar System
Conducted track data analysis used by the Performance Index (PI) gameplay system to balance vehicle progression
June 2011 -Â February 2013
ZOMBIE STUDIOS | SEATTLE, WA
LEVEL DESIGNER
Blacklight: Retribution (Playstation 4, PC | F2P Multiplayer FPS)
Created map layouts Containment, Decay, Evac, Helodeck, Metro, Centre and Shelter
Designed, scripted and tuned Onslaught co-op horde mode and accompanying reward systems
Decorated and set-dressed multiplayer levels in coordination with environment artists
July 2010 -Â June 2011
THE AMAZING SOCIETY | ISSAQUAH, WA
LEVEL DESIGNER (CONTRACT)
Marvel Super Hero Squad Online (PC | F2P MMORPG)
Scripted all gameplay encounters for 9 different missions spanning a total of 19 levels
Scripted 9 boss battles in coordination with Lead Systems Designer
Whiteboxed level tiles and prototyped gameplay mechanics
TOOLS
UE4, AI Behavior Trees, Environmental Query System | Unity 2.5+ | Scripting tools (visual and text-based) | Perforce | Confluence | Jira | 3ds Max 2014 | SVN | OGRE3D
EDUCATION
Michigan State University | 2010
B.A., Telecommunication, Information Studies and Media
Specialization in Video Game Design and Development