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Resume: Files

November 2017 - Present

V1 INTERACTIVE | REDMOND, WA
PVE DESIGN LEAD (DECEMBER 2019 - PRESENT)

GAME DESIGNER (NOVEMBER 2017 - DECEMBER 2019)

Disintegration (Playstation 4, Xbox One, PC | FPS / RTS Hybrid)

  • Designed and tuned the Stagger and Evade/Dodge/Brace gameplay systems, key elements for the combat loop in both single-player and multiplayer

  • Designed and iterated on level layouts and combat pockets for single-player and multiplayer, including routes, cover, readability and overall gameplay metrics

  • Designed, created and balanced all AI behavior and related systems using UE4’s Behavior Trees, including player-commanded units and all PvE enemies

  • Led development of new gameplay mechanics from ideation through completion, coordinating and managing all involved departments

  • Designed objectives, narrative beats, unique mechanics and overall progression for single-player mission content

  • Conducted recurring in-depth reviews of content across all 12 missions, working with designers to improve mission scripting and pacing and establish the quality bar for ship

  • Led coordination with level owners (design and art) to improve combat spaces and level flow

March 2015 - October 2017

RUNIC GAMES | SEATTLE, WA

SENIOR LEVEL DESIGNER

​Hob (Playstation 4, PC | Third-Person Action-Adventure)

  • Co-designed entire overworld, multiple dungeons and overall game progression

  • Created and scripted puzzles, combat and cinematics via visual scripting systems

  • Designed puzzle and traversal mechanics, gameplay systems and enemies

  • Designed, built and managed most interactable gameplay objects

  • Set-dressed large sections of the game world

  • Conducted user tests and collated feedback to iterate on world design and gameplay

April 2014 - March 2015

WARGAMING SEATTLE | REDMOND, WA

MULTIPLAYER LEVEL DESIGNER

Unannounced title (Unannounced platform | Multiplayer FPS)

  • Whiteboxed multiplayer maps using a heightmap editor and 3ds Max

  • Modeled 3D placeholder objects based on art direction and concepts

  • Managed AI integration and game mode scripting

  • Conducted routine multiplayer playtests and feedback sessions

July 2013 - April 2014

MONOLITH PRODUCTIONS | KIRKLAND, WA

LEVEL DESIGNER (CONTRACT)

Middle-earth: Shadow of Mordor (Playstation 4, Xbox One, PC | Open-World Third-Person Adventure)

  • Designed, scripted and managed mission gameplay and combat encounters using LithScript, including:

    • 45 Warchief Missions used by the Nemesis System

    • 5 unique Power Struggles with 50 variants used by the Nemesis System

    • 15 Weapon Challenge Quests including all Sword Quests and half of all Dagger Quests

    • All Vendetta Quests

  • Iterated on owned mission content utilizing feedback from daily playtest sessions

  • Designed custom gameplay systems for combat and cinematics

February 2013 - July 2013

TURN 10 STUDIOS | REDMOND, WA

GAME DESIGNER (CONTRACT)

Forza Motorsport 5 (Xbox One | Racing Sim)

  • Managed AI race spline implementation and polish, utilized by the Drivatar System

  • Conducted track data analysis used by the Performance Index (PI) gameplay system to balance vehicle progression

June 2011 - February 2013

ZOMBIE STUDIOS | SEATTLE, WA

LEVEL DESIGNER

Blacklight: Retribution (Playstation 4, PC | F2P Multiplayer FPS)

  • Created map layouts Containment, Decay, Evac, Helodeck, Metro, Centre and Shelter

  • Designed, scripted and tuned Onslaught co-op horde mode and accompanying reward systems

  • Decorated and set-dressed multiplayer levels in coordination with environment artists

July 2010 - June 2011

THE AMAZING SOCIETY | ISSAQUAH, WA

LEVEL DESIGNER (CONTRACT)

Marvel Super Hero Squad Online (PC | F2P MMORPG)

  • Scripted all gameplay encounters for 9 different missions spanning a total of 19 levels

  • Scripted 9 boss battles in coordination with Lead Systems Designer

  • Whiteboxed level tiles and prototyped gameplay mechanics

Resume: CV

TOOLS

UE4, AI Behavior Trees, Environmental Query System  | Unity 2.5+ | Scripting tools (visual and text-based) | Perforce | Confluence | Jira | 3ds Max 2014 | SVN | OGRE3D

Resume: Text

EDUCATION

Michigan State University | 2010

B.A., Telecommunication, Information Studies and Media

Specialization in Video Game Design and Development

Resume: Text
Resume: Text
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